Tuesday, February 20, 2018

Four Views of Zorus Island!

So yeah, as soon as +Dyson Logos posted up a work-in-progress pic of an unnamed island on G+, I started making a few notes.  A bit of island real estate with 3-4 encounter areas - what's not to love?

Welcome to lovely Zorus Island, home to four different haunts...


Fungal Zombieland: Dyson's original post suggested an undead-overrun island.  Yeah, we got a bad case of zombies here, folks.

Mutineers and Smugglers:  Something is afoot with the island guards.  Best to clandestinely investigate.

Sheeping:  All the Doulough family wanted to do was raise sheep in peace.  And now something is mucking that up....

Caretakers and Were-takers: Where'd that damned goat come from, and why won't it go away?!?

Tuesday, January 30, 2018

Kobolds you may encounter

Everyone's favorite devious bane to low-level parties (and a few higher-level groups, as well)...

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What have the little scaly bastards been getting themselves up to?

1. Fire-Breather: Hints of the draconic heritage of the Mother of Flames flows through this one.  Fire spit - 1d6 damage, 3x/day (15' range).
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2. Bugeater: Iron stomach: +2 saves vs disease or ingested poisons.

3. Sharpshooter: +1 to-hit and damage with sling or javelin.

4. Tunnel Scrapper: +2 melee to-hit in close spaces (e.g. tunnel <4' tall)
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5. Trapper:  A vermin-catcher.  Will always have a bag of 2d6 small poisonous critters to throw or drop onto intruders.
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6. Lightfoot: +1 to stealth rolls, skills as 2nd level thief.

7. Illusory Mage: 1d3 random illusionist spells (1st and 2nd level).

8. Horn-hide: Tougher than your average kobold: 1 HD, AC 6/13
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9. Shroom Warrior: Harvests underground fungus - most likely hallucinatory. 3/4 chance tripping balls; 1/4 chance of spewing augeries.
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10. Tunnel-rider:  Riding exotic mount of some sort:  1-2: Giant lizard; 3-5: Defanged giant spider; 6: Rust monster (baited with rusty helmet on a stick); 7: Dire weasel; 8: Pilfered automaton
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Headed Upriver. Messing Up Matt's Map

While I typically use a +Dyson Logos map for my 4-scenario dungeon stocking exercises, I decided to give +matt jackson some love, and mod up his "If you were to follow that river" map accordingly.


The map depicts a portion of a subterranean river, crossed by a bridge (natural or otherwise), with two networks of caverns, plus an island with a small structure.  In all cases, I'm assuming downriver is toward the top (north) of the map, and that the cavern surfaces soon past the map.  The bridge entry to the west/northwest is close off-map.

So here goes:

Pirate Redoubt: A good ol' root-out-the-pirates scene.

Heretics on Parade: A good ol' root-out-the-heretics scene.

Wyvern Kin: A good ol' root-out-the-wyvern scene.

Secret Seer: A good ol' figure-out-what-the-hell-is-up-with-the-seer scene.

Everything is built out using Swords & Wizardry, but I'm not picky, play however you want :)

Saturday, January 13, 2018

Mucking up a Dyson Map: The Banshee's Tower

It's been a while since I populated a map, so I finally got around to deciphering my disjointed and illegible notes for Dyson Logos' 'The Banshee's Tower.'

I built out the scenario with a slightly different 'banshee' a hidden big-bad, and an NPC party that got themselves into a bit of a pickle...

https://drive.google.com/open?id=1Y-E2pD9NJEWQl_Xj7vWGaqVNj_dOv9M9
Clicky for download

Statted up for S&W, but usable by most any flavor of OSR...

Tuesday, October 31, 2017

Inktober 31

Happy Halloween, ya heathens!

"Mask"

download
Done with that challenge - now off to prepare my Santicore entry....